The other option after mask mode is clone mode. So this was a quick tutorial to the clone command. Say I want to clone a block from the Overworld coordinates (0, 0, 0) to the Nether coordinates (12, 23, 34). y2 is the number of blocks in the positive y direction from the command block to the top of the boat, not including the command block. The default it replace. Clone, make a copy of a cubic region from one location into a another location. Here are the different types: force — Force the clone even if the origin and destination overlap. It can either be obtained by using the pick block control, or by using various commands, such as /give @s command_block, or /setblock ~ ~ ~ command_block.. game.ServerStorage.Part --With that, put :Clone() on the end, ROBLOX will make a nil duplicate, so it should go like so. replace — Copy all blocks, overwriting all blocks in the destination with the blocks from the original region. If you have access to World Edit, get as close as you can to the command block, and do //sphere [number] water.Replace [number] with the distance (it does not have to be exact) to the command block. clone. --You're going to want to use a server side script for this, local scripts will not work. In this tutorial you'll learn how to refill chests using command blocks. game.ServerStorage.Part:Clone() --And to take it into workspace just put a .Parent = workspace at the end. If you want the boat to move in the positive x direction then x3 = 1, z3 = 0. If you know where the command block is (the coordinate) you can do the command /setblock x y z air.X, Y, and Z are the coordinates of the command block. Basics of Cloning The basic blocks of cloning is these 3 blocks: when I start as a clone create clone of [ v] delete this clone The most important of these 3 are create clone of [ v] because without that block, you won't be able to make a clone in the first place. In Java Edition, just like other blocks that can store NBT data, using pick block + CTRL copies the command and options inside the command block. First the replace mode, if I place blocks over here, all will be deleted and only the clone will stay. If you have questions or want to comment on the article, contact our Support Team . But if you use masked mode the orginal blocks will stay, if the clone has air on that place. The /execute in command is used to change the dimension the command is executed in. It's very easy to make, just follow the steps and you'll know how to create it! If you don’t want to spend time on all of the steps above, or you want to create clone backups on a regular basis, try Get Backup Pro . The /clone command is used to clone structures from one location to another. blocks.clone( pos(0, 0, 0), pos(0, 0, 0), pos(0, 0, 0), CloneMask.Replace, CloneMode.Normal ); Parameters. Obtaining []. begin: the first corner of the cubic region; end: the opposite corner of the cubic region; destination: the first corner of the destination region z2 is the number of blocks in the positive z direction from the command block to the edge of the boat, not including the command block. --Go to the part you want to clone from ServerStorage. So What does that block do? General applications []. Clone mode specifies how to treat the original region. Command blocks are not available in the Creative inventory. So if I clone now, this block will stay because in the clone there was air over there. 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